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Author Archives: Igelritter

I am fascinated with interesting systems; whether those systems govern technical solutions or human languages, what is important is that they are interesting. My first experience with computers was the good ol’ Commodore 64. Through the late eighties and early nineties, I read over VAX manuals and played with BBS’s. At university, my interests expanded to include foreign languages which I explored with the same abandon as I had that Commodore 64. After college, I turned back to computers and was fascinated to find what had happened since the days of my Intel 486DX. My resume reflects my passion for learning and my ability to dive into any challenge; from networks to voip applications, open-source solutions and increasingly software development. There isn’t much that doesn’t spark my curiosity.

Digging into heavy earth

tl;dr: I found my dad’s grave online today. I talk about that, tell a bit of story, and then repost the obituary that my mother wrote him in 1995. So, a funny thing happened to me today. I found my father’s grave online. Yeah, that’s a thing that can happen, I guess. I was googling […]

The IHK Exams and Big Update Dump

    <tl;dr>: In February of 2017 I started a training program for software development and planning, financed by the German government and administrated through the Chamber of Industry and Commerce (IHK). I turned in my project thesis on April 14th and took four hours of exams on April 25th. Today I received the results […]

George Dyson’s “Turing’s Cathedral”

Douglas Adams once famously observed: “I’ve come up with a set of rules that describe our reactions to technologies: 1. Anything that is in the world when you’re born is normal and ordinary and is just a natural part of the way the world works. 2. Anything that’s invented between when you’re fifteen and thirty-five […]

Quick and Dirty PHP Lab:

New Employer: “How much do you know about PHP? We’re going to need you to work with PHP and Symfony.” Me: “Give me the weekend and I’ll get back to you on Monday.” Sometimes you need to learn things quickly and that involves setting up a lab to read documentation, execute tutorials, and experiment with […]

The Hacker Crackdown: Bruce Sterling’s 1992 book from a 2015 perspective

Bruce Sterling wrote, “The Hacker Crackdown”, in 1992 and published it as an ebook; let’s remember that this was before there were browsers and the Internet was mostly an academic domain. In order to read this ebook, you would have to find it available on a Bulletin Board System (BBS) and downloaded it as a […]

“Digital: a love story”–more an “experience” than a “game”

“Digital: a love story” is one of those pieces of media that was a long time in coming; it now has a whole personal story wrapped up in its discovery, initial experience, dormant phase, and subsequent completion. If you’ll indulge me, let me tell you a tale that spans 4 years. I’ll try to keep […]

Presenting Mr. Reed

I’ve already written a few posts about Inform 7: it’s a powerful tool for creating interactive fiction that has a very low cost to entry. But, it’s also very complex and DOES have a learning curve. Yes, you can make a playable game by compiling the single line of source text: “The Kitchen is a […]

Jason Scott: a man you should know…if you don’t already

I initially found out about Jason Scott from Jimmy Maher’s blog The Digital Antiquarian–another guy who will get his own post shortly. Maher mentioned Scott’s text adventure documentary, “Get Lamp.” I found it on Youtube, and was immediately hooked. When you have 2 hours to invest in something cool, you can find it here. Jason […]

“Rick and Morty”

I was watching the Philosophy Tube’s channel on youtube the other day, and saw his episode on “Rick and Morty” as an argument against Scientism: Link The media landscape that I live in is a little constrained: I don’t have a TV or access to cable, and tend to avoid mainstream programming. This is not […]

Berlin Mini Game Jam, July 2014

Once a month three guys throw the Mini Game Jam; it’s basically an 8 hour workshop with the purpose of creating a game from scratch. It starts with a get-to-know-you exercise: every participant is given five pieces of paper with the same number printed on each; the goal is to talk to five different people […]