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Author Archives: Igelritter

I am fascinated with interesting systems; whether those systems govern technical solutions or human languages, what is important is that they are interesting. My first experience with computers was the good ol’ Commodore 64. Through the late eighties and early nineties, I read over VAX manuals and played with BBS’s. At university, my interests expanded to include foreign languages which I explored with the same abandon as I had that Commodore 64. After college, I turned back to computers and was fascinated to find what had happened since the days of my Intel 486DX. My resume reflects my passion for learning and my ability to dive into any challenge; from networks to voip applications, open-source solutions and increasingly software development. There isn’t much that doesn’t spark my curiosity.

Flashcards go digital

I’ve used flash cards for years, mainly while trying to tackle languages. The process of making the cards helps understanding the material better and breaks ground on committing the facts to memory. But, as the collection of flashcards grows, they start to become unwieldy. You end up with stacks of the things everywhere. A few […]

The solar system is networked…

I was reading about a few of my favourite long term NASA projects today, specifically the New Horizons mission to Pluto which is in its seventh year, when I discovered mention of the Deep Space Network. Now, I’d never really thought about how NASA manages communication with their projects; I had always assumed that each […]

More Future of the Past: a brief discussion of Jack Vance’s “The Demon Prince” series.

I recently had the opportunity to re-read the “Demon Prince” series by Jack Vance. In preparing for this post, I found a 104 page treatise on Google Books  and the wikipedia article isn’t too bad either in giving a brief description of the world. I suggest checking both of them out. Vance’s settings often surprise […]

King’s Quest revisited

  I’m really fascinated by the history of computer engineering and, by extension, the history of video games. It’s watching the evolution that intrigues me: seeing concepts or solutions grow and mature into all new technologies or relationships. The other night, I opened my DOS emulator and played through “King’s Quest 1”. What a stark […]

At the drawing board

It’s pretty incredible when you get to see a thing go from some quick sketches on paper followed with a lot of arm waving and slap-dash metaphors to a real, living and breathing product. And that’s just what we’re seeing here. Because Ludic Philosophy is so bantam weight, the speed of change and evolution is […]

Challenges and Learning Opportunities: Ludic Philosophy

I’ve found an exciting opportunity to continue building on the software skills I have previously been developing on my own, but now with a real project in a production environment. Ludic Philosophy, GmbH is a start up in Berlin focused on gamification and transmedia. Owned and operated by Dr. Martin Burckhardt, Ludic Philosophy is really […]